The dispersion value displayed in port is the horizontal length of the dispersion ellipse at the maximum fire range, i.e. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. A double-click will fire all guns in one salvo with one dispersion ellipse, sequential fire will construct dispersion ellipse for each turret salvo separately. Every time a player orders his main caliber guns to fire, the game engine constructs a 2-D ellipse around the point of aim, and does so independently for each salvo fired. An ellipse constructed around the dispersion area is called the dispersion ellipse. ![]() Observing the position of the surface bursts around our point of aim, we find that they fall into a roughly elliptical area in relation to the line of fire. Dispersion values for main caliber guns are displayed in port
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